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XWeapons.DamTypeLinkPlasma


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class DamTypeLinkPlasma extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.LinkGun'
     DeathString="%o was served an extra helping of %k's plasma."
     FemaleSuicide="%o fried herself with her own plasma blast."
     MaleSuicide="%o fried himself with his own plasma blast."
     bDetonatesGoop=True
     bDelayedDamage=True
     FlashFog=(X=700.000000)
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
     DamageOverlayTime=0.500000
     VehicleDamageScaling=0.670000
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:06.707 - Created with UnCodeX