| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
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+-- XWeapons.DamTypeLinkPlasma
| Variables Summary |
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| Inherited Variables from UnrealGame.WeaponDamageType |
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| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
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| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
WeaponClass=Class'XWeapons.LinkGun'
DeathString="%o was served an extra helping of %k's plasma."
FemaleSuicide="%o fried herself with her own plasma blast."
MaleSuicide="%o fried himself with his own plasma blast."
bDetonatesGoop=True
bDelayedDamage=True
FlashFog=(X=700.000000)
DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
DamageOverlayTime=0.500000
VehicleDamageScaling=0.670000
}
|
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