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XWeapons.DamTypeShockBeam


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class DamTypeShockBeam extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.ShockRifle'
     DeathString="%o was fatally enlightened by %k's shock beam."
     FemaleSuicide="%o somehow managed to shoot herself with the shock rifle."
     MaleSuicide="%o somehow managed to shoot himself with the shock rifle."
     bDetonatesGoop=True
     DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader'
     DamageOverlayTime=0.800000
     GibPerterbation=0.750000
     VehicleDamageScaling=0.850000
     VehicleMomentumScaling=0.500000
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:06.984 - Created with UnCodeX