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class DamTypeShockBeam extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { WeaponClass=Class'XWeapons.ShockRifle' DeathString="%o was fatally enlightened by %k's shock beam." FemaleSuicide="%o somehow managed to shoot herself with the shock rifle." MaleSuicide="%o somehow managed to shoot himself with the shock rifle." bDetonatesGoop=True DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader' DamageOverlayTime=0.800000 GibPerterbation=0.750000 VehicleDamageScaling=0.850000 VehicleMomentumScaling=0.500000 } |
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