| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- XWeapons.DamTypeShockBeam
DamTypeSuperShockBeam
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
|---|
GetHitEffects Source code| Defaultproperties |
|---|
defaultproperties
{
WeaponClass=Class'XWeapons.ShockRifle'
DeathString="%o was fatally enlightened by %k's shock beam."
FemaleSuicide="%o somehow managed to shoot herself with the shock rifle."
MaleSuicide="%o somehow managed to shoot himself with the shock rifle."
bDetonatesGoop=True
DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader'
DamageOverlayTime=0.800000
GibPerterbation=0.750000
VehicleDamageScaling=0.850000
VehicleMomentumScaling=0.500000
}
|
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