| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
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+-- XWeapons.DamTypeShockBall
| Variables Summary |
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| Inherited Variables from UnrealGame.WeaponDamageType |
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| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
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| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
WeaponClass=Class'XWeapons.ShockRifle'
DeathString="%o was wasted by %k's shock core."
FemaleSuicide="%o snuffed herself with the shock core."
MaleSuicide="%o snuffed himself with the shock core."
bDetonatesGoop=True
bDelayedDamage=True
DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader'
DamageOverlayTime=0.800000
}
|
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