| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
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+-- XWeapons.DamTypeShockCombo
| Variables Summary | |
|---|---|
| sound | ComboWhore |
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
![]() | IncrementKills (Controller Killer)) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetHitEffects Source code
IncrementKills Source code| Defaultproperties |
|---|
defaultproperties
{
WeaponClass=Class'XWeapons.ShockRifle'
DeathString="%o couldn't avoid the blast from %k's shock combo."
FemaleSuicide="%o made a tactical error with her shock combo."
MaleSuicide="%o made a tactical error with his shock combo."
bAlwaysSevers=True
bDetonatesGoop=True
bThrowRagdoll=True
}
|
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