| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- XWeapons.DamTypeSniperHeadShot
| Variables Summary | |
|---|---|
| sound | HeadHunter |
| class<LocalMessage> | KillerMessage |
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | |
![]() | IncrementKills (Controller Killer)) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetHitEffects Source code
IncrementKills Source code| Defaultproperties |
|---|
defaultproperties
{
KillerMessage=Class'XGame.SpecialKillMessage'
WeaponClass=Class'XWeapons.SniperRifle'
DeathString="%o's cranium was made extra crispy by %k's lightning gun."
FemaleSuicide="%o violated the laws of space-time and sniped herself."
MaleSuicide="%o violated the laws of space-time and sniped himself."
bAlwaysSevers=True
bSpecial=True
bCauseConvulsions=True
DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit'
DamageOverlayTime=0.900000
}
|
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