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class MinigunAmmoPickup extends UTAmmoPickup; defaultproperties { AmmoAmount=50 InventoryType=Class'XWeapons.MinigunAmmo' PickupMessage="You picked up 50 bullets." PickupSound=Sound'PickupSounds.MinigunAmmoPickup' PickupForce="MinigunAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.MinigunAmmoPickup' CollisionHeight=12.750000 } |
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