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class RocketAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { MaxAmmo=30 InitialAmount=12 PickupClass=Class'XWeapons.RocketAmmoPickup' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=458,Y1=34,X2=511,Y2=78) ItemName="Rockets" } |
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