| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Ammunition
|
+-- XWeapons.RocketAmmo
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammunition |
|---|
| AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Functions Summary |
|---|
| Inherited Functions from Engine.Ammunition |
|---|
| AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
MaxAmmo=30
InitialAmount=12
PickupClass=Class'XWeapons.RocketAmmoPickup'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=458,Y1=34,X2=511,Y2=78)
ItemName="Rockets"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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