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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DistributionVector extends Component inherits(FCurveEdInterface) native collapsecategories hidecategories(Object) editinlinenew abstract; enum EDistributionVectorLockFlags { EDVLF_None, EDVLF_XY, EDVLF_XZ, EDVLF_YZ, EDVLF_XYZ }; enum EDistributionVectorMirrorFlags { EDVMF_Same, EDVMF_Different, EDVMF_Mirror }; struct native RawDistributionVector extends RawDistribution { structcpptext { #if !CONSOLE /** * Initialize a raw distribution from the original Unreal distribution */ void Initialize(); #endif /** * Gets a pointer to the raw distribution if you can just call FRawDistribution::GetValue3 on it, otherwise NULL */ const FRawDistribution *GetFastRawDistribution(); /** * Get the value at the specified F */ FVector GetValue(FLOAT F=0.0f, UObject* Data=NULL, INT LastExtreme=0); /** * Get the min and max values */ void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut); /** * Is this distribution a uniform type? (ie, does it have two values per entry?) */ inline UBOOL IsUniform() { return LookupTableNumElements == 2; } } var() DistributionVector Distribution; }; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Can this variable be baked out to a FRawDistribution? Should be TRUE 99% of the time*/ var(Baked) bool bCanBeBaked; /** Set internally when the distribution is updated so that that FRawDistribution can know to update itself*/ var bool bIsDirty; defaultproperties { bCanBeBaked=True bIsDirty=True Name="Default__DistributionVector" ObjectArchetype=Component'Core.Default__Component' } |
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