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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ActorFactory extends Object native collapsecategories hidecategories(Object) editinlinenew config(Editor) abstract; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** class to spawn during gameplay; only used if NewActorClass is left at the default */ var class<Actor> GameplayActorClass; /** Name used as basis for 'New Actor' menu. */ var string MenuName; /** Indicates how far up the menu item should be. The higher the number, the higher up the list.*/ var config int MenuPriority; /** Actor subclass this ActorFactory creates. */ var class<Actor> NewActorClass; /** Whether to appear on menu (or this Factory only used through scripts etc.) */ var bool bPlaceable; /** If this is associated with a specific game, don't display If this is empty string, display for all games */ var string SpecificGameName; defaultproperties { MenuName="Add Actor" NewActorClass=Class'Engine.Actor' bPlaceable=True Name="Default__ActorFactory" ObjectArchetype=Object'Core.Default__Object' } |
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