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Engine.AnimNotify_Sound


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class AnimNotify_Sound extends AnimNotify
	native(Anim);

var()	SoundCue	SoundCue;
var()	bool		bFollowActor;
var()	Name		BoneName;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   bFollowActor=True
   Name="Default__AnimNotify_Sound"
   ObjectArchetype=AnimNotify'Engine.Default__AnimNotify'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:05.072 - Created with UnCodeX