Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SoundCue

Extends
Object
Modifiers
hidecategories ( object ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SoundCue

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
intCurrentPlayCount
floatDuration
MapEditorData
SoundNodeFirstNode
floatMaxAudibleDistance
NameSoundGroup
SoundCue
stringFaceFXAnimName
FaceFXAnimSetFaceFXAnimSetRef
stringFaceFXGroupName
intMaxConcurrentPlayCount
floatPitchMultiplier
floatVolumeMultiplier
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
SoundNodeEditorData
NodePosX, NodePosY
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
functionfloat GetCueDuration ()
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

CurrentPlayCount Source code

var const transient duplicatetransient int CurrentPlayCount;
Number of times this cue is currently being played.

Duration Source code

var float Duration;

EditorData Source code

var const native Map EditorData;

FirstNode Source code

var SoundNode FirstNode;

MaxAudibleDistance Source code

var transient float MaxAudibleDistance;

SoundGroup Source code

var Name SoundGroup;
Sound group this sound cue belongs to

SoundCue

FaceFXAnimName Source code

var(SoundCue) string FaceFXAnimName;
Name of the FaceFX Animation

FaceFXAnimSetRef Source code

var(SoundCue) FaceFXAnimSet FaceFXAnimSetRef;
Reference to FaceFX AnimSet package the animation is in

FaceFXGroupName Source code

var(SoundCue) string FaceFXGroupName;
Name of the FaceFX Group the animation is in

MaxConcurrentPlayCount Source code

var(SoundCue) int MaxConcurrentPlayCount;
Maximum number of times this cue can be played concurrently.

PitchMultiplier Source code

var(SoundCue) float PitchMultiplier;

VolumeMultiplier Source code

var(SoundCue) float VolumeMultiplier;


Structures Detail

SoundNodeEditorData Source code

struct native SoundNodeEditorData
{
var native const int NodePosX;
var native const int NodePosY;
};



Functions Detail

GetCueDuration Source code

native function float GetCueDuration ( )


Defaultproperties

defaultproperties
{
   VolumeMultiplier=0.750000
   PitchMultiplier=1.000000
   MaxConcurrentPlayCount=16
   Name="Default__SoundCue"
   ObjectArchetype=Object'Core.Default__Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:44.415 - Created with UnCodeX