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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.ReachSpec
|
+-- Engine.ForcedReachSpec
|
+-- Engine.SlotToSlotReachSpec
| Constants Summary |
|---|
| Inherited Contants from Engine.ReachSpec |
|---|
| BLOCKEDPATHCOST |
| Variables Summary | |
|---|---|
| SlotToSlotReachSpec | |
| Byte | SpecDirection |
| Inherited Variables from Engine.ReachSpec |
|---|
| bAddToNavigationOctree, bCanCutCorners, bCheckForObstructions, BlockedBy, bPruned, bSkipPrune, CollisionHeight, CollisionRadius, Direction, Distance, End, ForcedPathSizeName, MaxLandingVelocity, NavOctreeObject, PathColorIndex, PruneSpecList, reachFlags, Start |
| Functions Summary |
|---|
| Inherited Functions from Engine.ReachSpec |
|---|
| CostFor, IsBlockedFor |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
PruneSpecList(0)=Class'Engine.ReachSpec'
ForcedPathSizeName="Common"
Name="Default__SlotToSlotReachSpec"
ObjectArchetype=ForcedReachSpec'Engine.Default__ForcedReachSpec'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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