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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SlotToSlotReachSpec extends ForcedReachSpec native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // Value CoverLink.ECoverDirection for movement direction along this spec var() editconst Byte SpecDirection; defaultproperties { PruneSpecList(0)=Class'Engine.ReachSpec' ForcedPathSizeName="Common" Name="Default__SlotToSlotReachSpec" ObjectArchetype=ForcedReachSpec'Engine.Default__ForcedReachSpec' } |
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