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Engine.SoundCue


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SoundCue extends Object
	hidecategories(object)
	native;

struct native export SoundNodeEditorData
{
	var	native const int NodePosX;
	var native const int NodePosY;
};

/** Sound group this sound cue belongs to */
var							Name									SoundGroup;
var							SoundNode								FirstNode;
var		const native		Map{USoundNode*,FSoundNodeEditorData}	EditorData;
var		transient			float									MaxAudibleDistance;
var()						float									VolumeMultiplier;
var()						float									PitchMultiplier;
var							float									Duration;

/** Reference to FaceFX AnimSet package the animation is in */
var()						FaceFXAnimSet							FaceFXAnimSetRef;
/** Name of the FaceFX Group the animation is in */
var()						string									FaceFXGroupName;
/** Name of the FaceFX Animation */
var()						string									FaceFXAnimName;

/** Maximum number of times this cue can be played concurrently. */
var()						int										MaxConcurrentPlayCount;
/** Number of times this cue is currently being played. */
var	const transient duplicatetransient int							CurrentPlayCount;

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native function float GetCueDuration();

defaultproperties
{
   VolumeMultiplier=0.750000
   PitchMultiplier=1.000000
   MaxConcurrentPlayCount=16
   Name="Default__SoundCue"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:17:56.000 - Creation time: sk 18-3-2018 10:01:14.396 - Created with UnCodeX