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//============================================================================= // BlockingVolume: a bounding volume // used to block certain classes of actors // primary use is to provide collision for non-zero extent traces around static meshes // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class BlockingVolume extends Volume native placeable; var() bool bClampFluid; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bClampFluid=True Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' BlockActors=True BlockRigidBody=True ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bWorldGeometry=True bBlockActors=True CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__BlockingVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
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