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Engine.BlockingVolume


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//=============================================================================
// BlockingVolume:  a bounding volume
// used to block certain classes of actors
// primary use is to provide collision for non-zero extent traces around static meshes 
// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
//=============================================================================

class BlockingVolume extends Volume
	native
	placeable;

var() bool bClampFluid;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   bClampFluid=True
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      BlockActors=True
      BlockRigidBody=True
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bWorldGeometry=True
   bBlockActors=True
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__BlockingVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:06.235 - Created with UnCodeX