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Engine.BlockingVolume

Extends
Volume
Modifiers
native placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.BlockingVolume

Direct Known Subclasses:

DynamicBlockingVolume, LeviathanBlockingVolume, TankBlockingVolume

Variables Summary
BlockingVolume
boolbClampFluid
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

BlockingVolume

bClampFluid Source code

var(BlockingVolume) bool bClampFluid;


Defaultproperties

defaultproperties
{
   bClampFluid=True
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      BlockActors=True
      BlockRigidBody=True
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bWorldGeometry=True
   bBlockActors=True
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__BlockingVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Creation time: sk 18-3-2018 10:00:35.238 - Created with UnCodeX