| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.BlockingVolume
DynamicBlockingVolume, LeviathanBlockingVolume, TankBlockingVolume
| Variables Summary | |
|---|---|
| BlockingVolume | |
| bool | bClampFluid |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Inherited Variables from Engine.Brush |
|---|
| bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Brush |
|---|
| ECsgOper |
| Structures Summary |
|---|
| Inherited Structures from Engine.Brush |
|---|
| GeomSelection |
| Functions Summary |
|---|
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
bClampFluid=True
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
BlockActors=True
BlockRigidBody=True
ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
bWorldGeometry=True
bBlockActors=True
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__BlockingVolume"
ObjectArchetype=Volume'Engine.Default__Volume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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