Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.BlockingVolume
DynamicBlockingVolume, LeviathanBlockingVolume, TankBlockingVolume
Variables Summary | |
---|---|
BlockingVolume | |
bool | bClampFluid |
Inherited Variables from Engine.Volume |
---|
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Inherited Variables from Engine.Brush |
---|
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Brush |
---|
ECsgOper |
Structures Summary |
---|
Inherited Structures from Engine.Brush |
---|
GeomSelection |
Functions Summary |
---|
Inherited Functions from Engine.Volume |
---|
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
---|
Defaultproperties |
---|
defaultproperties { bClampFluid=True Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' BlockActors=True BlockRigidBody=True ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bWorldGeometry=True bBlockActors=True CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__BlockingVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |