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This is a movable blocking volume. It can be moved by matinee, being based on dynamic objects, etc.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.BlockingVolume | +-- Engine.DynamicBlockingVolume
Variables Summary |
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Inherited Variables from Engine.BlockingVolume |
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bClampFluid |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Functions Summary |
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Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Defaultproperties |
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defaultproperties { BrushColor=(B=100,G=255,R=255,A=255) Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__BlockingVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__BlockingVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 Physics=PHYS_Interpolating bStatic=False bAlwaysRelevant=True bOnlyDirtyReplication=True CollisionComponent=BrushComponent0 Name="Default__DynamicBlockingVolume" ObjectArchetype=BlockingVolume'Engine.Default__BlockingVolume' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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