Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** * This is a movable blocking volume. It can be moved by matinee, being based on * dynamic objects, etc. */ class DynamicBlockingVolume extends BlockingVolume native showcategories(Movement) placeable; // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { BrushColor=(B=100,G=255,R=255,A=255) Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__BlockingVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__BlockingVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 Physics=PHYS_Interpolating bStatic=False bAlwaysRelevant=True bOnlyDirtyReplication=True CollisionComponent=BrushComponent0 Name="Default__DynamicBlockingVolume" ObjectArchetype=BlockingVolume'Engine.Default__BlockingVolume' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |