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/* * DynamicCameraActor * A CameraActor that can be spawned/deleted dynamically in-game. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DynamicCameraActor extends CameraActor native notplaceable; defaultproperties { Begin Object Class=DrawFrustumComponent Name=DrawFrust0 ObjName=DrawFrust0 Archetype=DrawFrustumComponent'Engine.Default__CameraActor:DrawFrust0' ObjectArchetype=DrawFrustumComponent'Engine.Default__CameraActor:DrawFrust0' End Object DrawFrustum=DrawFrust0 Begin Object Class=StaticMeshComponent Name=CamMesh0 ObjName=CamMesh0 Archetype=StaticMeshComponent'Engine.Default__CameraActor:CamMesh0' ObjectArchetype=StaticMeshComponent'Engine.Default__CameraActor:CamMesh0' End Object MeshComp=CamMesh0 Components(0)=CamMesh0 Components(1)=DrawFrust0 bNoDelete=False CollisionType=COLLIDE_CustomDefault Name="Default__DynamicCameraActor" ObjectArchetype=CameraActor'Engine.Default__CameraActor' } |
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