Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.DrawFrustumComponent
Variables Summary | |
---|---|
DrawFrustumComponent | |
float | FrustumAngle |
float | FrustumAspectRatio |
color | FrustumColor |
float | FrustumEndDist |
float | FrustumStartDist |
Texture | Texture |
Inherited Variables from Engine.ActorComponent |
---|
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
---|
Inherited Enumerations from Engine.PrimitiveComponent |
---|
ERadialImpulseFalloff, ERBCollisionChannel |
Structures Summary |
---|
Inherited Structures from Engine.PrimitiveComponent |
---|
MaterialViewRelevance, RBCollisionChannelContainer |
Functions Summary |
---|
Inherited Functions from Engine.ActorComponent |
---|
ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
---|
Angle of longest dimension of view shape.
Ratio of horizontal size over vertical size.
Color to draw the wireframe frustum.
Distance from origin to stop drawing the frustum.
Distance from origin to start drawing the frustum.
optional texture to show on the near plane
Defaultproperties |
---|
defaultproperties { FrustumColor=(B=255,G=0,R=255,A=255) FrustumAngle=90.000000 FrustumAspectRatio=1.333000 FrustumStartDist=100.000000 FrustumEndDist=1000.000000 HiddenGame=True Name="Default__DrawFrustumComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |