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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Surface | +-- Engine.Texture
Texture2D, Texture2DComposite, TextureCube, TextureMovie, TextureRenderTarget
Constants Summary |
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Inherited Contants from Core.Object |
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DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary | |
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bool | bAsyncResourceReleaseHasBeenStarted |
int | CachedCombinedLODBias |
bool | CompressionNoMipmaps |
bool | CompressionNone |
pointer | Resource |
bool | RGBE |
UntypedBulkData_Mirror | SourceArt |
Texture | |
bool | bDitherMipMapAlpha |
bool | bPreserveBorderA |
bool | bPreserveBorderB |
bool | bPreserveBorderG |
bool | bPreserveBorderR |
bool | CompressionFullDynamicRange |
bool | CompressionNoAlpha |
TextureCompressionSettings | CompressionSettings |
bool | DeferCompression |
TextureFilter | Filter |
int | LODBias |
TextureGroup | LODGroup |
bool | NeverStream |
string | SourceFilePath |
string | SourceFileTimestamp |
bool | SRGB |
float | UnpackMax[4] |
float | UnpackMin[4] |
Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary | ||
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EPixelFormat PF_Unknown, PF_A32B32G32R32F, PF_A8R8G8B8, PF_G8, PF_G16, PF_DXT1, PF_DXT3, PF_DXT5, PF_UYVY, PF_FloatRGB, PF_FloatRGBA, PF_DepthStencil, PF_ShadowDepth, PF_FilteredShadowDepth, PF_R32F, PF_G16R16, PF_G16R16F, PF_G32R32F, PF_A2B10G10R10, PF_A16B16G16R16, PF_D24 | ||
TextureAddress TA_Wrap, TA_Clamp, TA_Mirror | ||
TextureCompressionSettings TC_Default, TC_Normalmap, TC_Displacementmap, TC_NormalmapAlpha, TC_Grayscale, TC_HighDynamicRange | ||
TextureFilter TF_Nearest, TF_Linear | ||
TextureGroup TEXTUREGROUP_World, TEXTUREGROUP_WorldNormalMap, TEXTUREGROUP_WorldSpecular, TEXTUREGROUP_Character, TEXTUREGROUP_CharacterNormalMap, TEXTUREGROUP_CharacterSpecular, TEXTUREGROUP_Weapon, TEXTUREGROUP_WeaponNormalMap, TEXTUREGROUP_WeaponSpecular, TEXTUREGROUP_Vehicle, TEXTUREGROUP_VehicleNormalMap, TEXTUREGROUP_VehicleSpecular, TEXTUREGROUP_Effects, TEXTUREGROUP_Skybox, TEXTUREGROUP_UI, TEXTUREGROUP_LightAndShadowMap, TEXTUREGROUP_RenderTarget |
Inherited Enumerations from Core.Object |
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EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary |
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Functions Summary |
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Inherited Functions from Engine.Surface |
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GetSurfaceHeight, GetSurfaceWidth |
Variables Detail |
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Whether the async resource release process has already been kicked off or not
Cached combined group and texture LOD bias to use.
The texture's resource.
When TRUE, mip-maps are dithered for smooth transitions.
If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.
The texture filtering mode to use when sampling this texture.
A bias to the index of the top mip level to use.
Texture group this texture belongs to for LOD bias
Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures
Enumerations Detail |
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PF_Unknown, PF_A32B32G32R32F, PF_A8R8G8B8, PF_G8, PF_G16, PF_DXT1, PF_DXT3, PF_DXT5, PF_UYVY, PF_FloatRGB, PF_FloatRGBA, PF_DepthStencil, PF_ShadowDepth, PF_FilteredShadowDepth, PF_R32F, PF_G16R16, PF_G16R16F, PF_G32R32F, PF_A2B10G10R10, PF_A16B16G16R16, PF_D24};
TC_Default, TC_Normalmap, TC_Displacementmap, TC_NormalmapAlpha, TC_Grayscale, TC_HighDynamicRange};
TEXTUREGROUP_World, TEXTUREGROUP_WorldNormalMap, TEXTUREGROUP_WorldSpecular, TEXTUREGROUP_Character, TEXTUREGROUP_CharacterNormalMap, TEXTUREGROUP_CharacterSpecular, TEXTUREGROUP_Weapon, TEXTUREGROUP_WeaponNormalMap, TEXTUREGROUP_WeaponSpecular, TEXTUREGROUP_Vehicle, TEXTUREGROUP_VehicleNormalMap, TEXTUREGROUP_VehicleSpecular, TEXTUREGROUP_Effects, TEXTUREGROUP_Skybox, TEXTUREGROUP_UI, TEXTUREGROUP_LightAndShadowMap, TEXTUREGROUP_RenderTarget};
Defaultproperties |
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defaultproperties { SRGB=True UnpackMax(0)=1.000000 UnpackMax(1)=1.000000 UnpackMax(2)=1.000000 UnpackMax(3)=1.000000 Filter=TF_Linear Name="Default__Texture" ObjectArchetype=Surface'Engine.Default__Surface' } |
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