- Extends
- Texture
- Modifiers
- native hidecategories ( Object )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Surface
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+-- Engine.Texture
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+-- Engine.Texture2D
Direct Known Subclasses:
ShadowMapTexture2D, TerrainWeightMapTexture, TextureFlipBook
Inherited Variables from Engine.Texture |
bAsyncResourceReleaseHasBeenStarted, bDitherMipMapAlpha, bPreserveBorderA, bPreserveBorderB, bPreserveBorderG, bPreserveBorderR, CachedCombinedLODBias, CompressionFullDynamicRange, CompressionNoAlpha, CompressionNoMipmaps, CompressionNone, CompressionSettings, DeferCompression, Filter, LODBias, LODGroup, NeverStream, Resource, RGBE, SourceArt, SourceFilePath, SourceFileTimestamp, SRGB, UnpackMax[4], UnpackMin[4] |
bForceMiplevelsToBeResident Source code
var transient bool bForceMiplevelsToBeResident;
bHasBeenLoadedFromPersistentArchive Source code
var transient const bool bHasBeenLoadedFromPersistentArchive;
bHasCancelationPending Source code
var transient const bool bHasCancelationPending;
var transient const bool bIsStreamable;
var private const native transient int FirstResourceMemMip;
var const int MipTailBaseIdx;
PendingMipChangeRequestStatus Source code
var transient const int RequestedMips;
var transient const int ResidentMips;
var private const native transient
pointer ResourceMem;
var const int SizeX;
var const int SizeY;
StreamableTexturesLink Source code
var name TextureFileCacheName;
TimeToForceMipLevelsToBeResident Source code
var transient float TimeToForceMipLevelsToBeResident;
Texture2D
bGlobalForceMipLevelsToBeResident Source code
var(
Texture2D) const
bool bGlobalForceMipLevelsToBeResident;
TextureLinkedListMirror Source code
defaultproperties
{
Name="Default__Texture2D"
ObjectArchetype=Texture'Engine.Default__Texture'
}
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Creation time: sk 18-3-2018 10:00:45.525 - Created with
UnCodeX