Engine.Texture2DComposite
- Extends
- Texture
- Modifiers
- native hidecategories ( Object )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Surface
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+-- Engine.Texture
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+-- Engine.Texture2DComposite
Inherited Variables from Engine.Texture |
bAsyncResourceReleaseHasBeenStarted, bDitherMipMapAlpha, bPreserveBorderA, bPreserveBorderB, bPreserveBorderG, bPreserveBorderR, CachedCombinedLODBias, CompressionFullDynamicRange, CompressionNoAlpha, CompressionNoMipmaps, CompressionNone, CompressionSettings, DeferCompression, Filter, LODBias, LODGroup, NeverStream, Resource, RGBE, SourceArt, SourceFilePath, SourceFileTimestamp, SRGB, UnpackMax[4], UnpackMin[4] |
var int MaxTextureSize;
native final function ResetSourceRegions ( )
SourceTexturesFullyStreamedIn Source code
native final function bool SourceTexturesFullyStreamedIn ( )
UpdateCompositeTexture Source code
native final function UpdateCompositeTexture ( int NumMipsToGenerate )
defaultproperties
{
NeverStream=True
Name="Default__Texture2DComposite"
ObjectArchetype=Texture'Engine.Default__Texture'
}
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Creation time: sk 18-3-2018 10:00:45.534 - Created with
UnCodeX