Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.TextureCube

Extends
Texture
Modifiers
native hidecategories ( Object )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Surface
   |   
   +-- Engine.Texture
      |   
      +-- Engine.TextureCube

Variables Summary
boolbIsCubemapValid
EPixelFormatFormat
intNumMips
intSizeX
intSizeY
TextureCube
Texture2DFaceNegX
Texture2DFaceNegY
Texture2DFaceNegZ
Texture2DFacePosX
Texture2DFacePosY
Texture2DFacePosZ
Inherited Variables from Engine.Texture
bAsyncResourceReleaseHasBeenStarted, bDitherMipMapAlpha, bPreserveBorderA, bPreserveBorderB, bPreserveBorderG, bPreserveBorderR, CachedCombinedLODBias, CompressionFullDynamicRange, CompressionNoAlpha, CompressionNoMipmaps, CompressionNone, CompressionSettings, DeferCompression, Filter, LODBias, LODGroup, NeverStream, Resource, RGBE, SourceArt, SourceFilePath, SourceFileTimestamp, SRGB, UnpackMax[4], UnpackMin[4]

Enumerations Summary
Inherited Enumerations from Engine.Texture
EPixelFormat, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup

Functions Summary
Inherited Functions from Engine.Surface
GetSurfaceHeight, GetSurfaceWidth


Variables Detail

bIsCubemapValid Source code

var transient const bool bIsCubemapValid;
Cached information on whether the cubemap is valid, aka all faces are non NULL and match in width, height and format.

Format Source code

var transient const EPixelFormat Format;
Cached format of the cubemap

NumMips Source code

var transient const int NumMips;
Cached number of mips in the cubemap

SizeX Source code

var transient const int SizeX;
Cached width of the cubemap.

SizeY Source code

var transient const int SizeY;
Cached height of the cubemap.

TextureCube

FaceNegX Source code

var(TextureCube) const Texture2D FaceNegX;

FaceNegY Source code

var(TextureCube) const Texture2D FaceNegY;

FaceNegZ Source code

var(TextureCube) const Texture2D FaceNegZ;

FacePosX Source code

var(TextureCube) const Texture2D FacePosX;

FacePosY Source code

var(TextureCube) const Texture2D FacePosY;

FacePosZ Source code

var(TextureCube) const Texture2D FacePosZ;


Defaultproperties

defaultproperties
{
   Name="Default__TextureCube"
   ObjectArchetype=Texture'Engine.Default__Texture'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:45.544 - Created with UnCodeX