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Engine.TextureCube


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class TextureCube extends Texture
	native
	hidecategories(Object);

/** Cached width of the cubemap. */
var transient const int SizeX;

/** Cached height of the cubemap. */
var transient const int SizeY;

/** Cached format of the cubemap */
var transient const EPixelFormat Format;

/** Cached number of mips in the cubemap */
var transient const int NumMips;

/** Cached information on whether the cubemap is valid, aka all faces are non NULL and match in width, height and format. */
var transient const bool bIsCubemapValid;

var() const Texture2D FacePosX;
var() const Texture2D FaceNegX;
var() const Texture2D FacePosY;
var() const Texture2D FaceNegY;
var() const Texture2D FacePosZ;
var() const Texture2D FaceNegZ;

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defaultproperties
{
   Name="Default__TextureCube"
   ObjectArchetype=Texture'Engine.Default__Texture'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:15.698 - Created with UnCodeX