Engine.TextureFlipBook
- Extends
- Texture2D
- Modifiers
- native hidecategories ( Object ) inherits ( FTickableObject )
TextureFlipBook
FlipBook texture support base class.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Surface
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+-- Engine.Texture
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+-- Engine.Texture2D
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+-- Engine.TextureFlipBook
Inherited Variables from Engine.Texture2D |
AddressX, AddressY, bForceMiplevelsToBeResident, bGlobalForceMipLevelsToBeResident, bHasBeenLoadedFromPersistentArchive, bHasCancelationPending, bIsStreamable, FirstResourceMemMip, Format, Mips, MipTailBaseIdx, PendingMipChangeRequestStatus, RequestedMips, ResidentMips, ResourceMem, SizeX, SizeY, StreamableTexturesLink, TextureFileCacheName, TimeToForceMipLevelsToBeResident |
Inherited Variables from Engine.Texture |
bAsyncResourceReleaseHasBeenStarted, bDitherMipMapAlpha, bPreserveBorderA, bPreserveBorderB, bPreserveBorderG, bPreserveBorderR, CachedCombinedLODBias, CompressionFullDynamicRange, CompressionNoAlpha, CompressionNoMipmaps, CompressionNone, CompressionSettings, DeferCompression, Filter, LODBias, LODGroup, NeverStream, Resource, RGBE, SourceArt, SourceFilePath, SourceFileTimestamp, SRGB, UnpackMax[4], UnpackMin[4] |
Enumerations Summary |
TextureFlipBookMethod TFBM_UL_ROW,
TFBM_UL_COL,
TFBM_UR_ROW,
TFBM_UR_COL,
TFBM_LL_ROW,
TFBM_LL_COL,
TFBM_LR_ROW,
TFBM_LR_COL,
TFBM_RANDOM |
var const bool bPaused;
var const bool bStopped;
var const transient int CurrentColumn;
var const transient int CurrentRow;
var private float FrameTime;
var const transient float HorizontalScale;
var native const
pointer ReleaseResourcesFence;
var const transient float RenderOffsetU;
var const transient float RenderOffsetV;
var const transient float TimeIntoMovie;
var const transient float TimeSinceLastFrame;
var const transient float VerticalScale;
FlipBook
var(FlipBook) bool bAutoPlay;
var(FlipBook) bool bLooping;
var(FlipBook) float FrameRate;
var(FlipBook) int HorizontalImages;
var(FlipBook) int VerticalImages;
enum
TextureFlipBookMethod
{
TFBM_UL_ROW,
TFBM_UL_COL,
TFBM_UR_ROW,
TFBM_UR_COL,
TFBM_LL_ROW,
TFBM_LL_COL,
TFBM_LR_ROW,
TFBM_LR_COL,
TFBM_RANDOM
};
native function Pause ( )
native function Play ( )
native function SetCurrentFrame ( int Row, int Col )
native function Stop ( )
defaultproperties
{
bLooping=True
bAutoPlay=True
HorizontalImages=1
VerticalImages=1
FrameRate=4.000000
FrameTime=0.250000
AddressX=TA_Clamp
AddressY=TA_Clamp
Name="Default__TextureFlipBook"
ObjectArchetype=Texture2D'Engine.Default__Texture2D'
}
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Creation time: sk 18-3-2018 10:00:45.562 - Created with
UnCodeX