Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Texture2D


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class Texture2D extends Texture
	native
	hidecategories(Object);

/**
 * A mip-map of the texture.
 */
struct native Texture2DMipMap
{
	var native TextureMipBulkData_Mirror Data{FTextureMipBulkData};	
	var native int SizeX;
	var native int SizeY;

	structcpptext
	{
		/**
		 * Special serialize function passing the owning UObject along as required by FUnytpedBulkData
		 * serialization.
		 *
		 * @param	Ar		Archive to serialize with
		 * @param	Owner	UObject this structure is serialized within
		 * @param	MipIdx	Current mip being serialized
		 */
		void Serialize( FArchive& Ar, UObject* Owner, INT MipIdx );
	}
};

/** The texture's mip-map data.												*/
var native const IndirectArray_Mirror Mips{TIndirectArray<FTexture2DMipMap>};

/** The width of the texture.												*/
var const int SizeX;

/** The height of the texture.												*/
var const int SizeY;

/** The format of the texture data.											*/
var const EPixelFormat Format;

/** The addressing mode to use for the X axis.								*/
var() TextureAddress AddressX;

/** The addressing mode to use for the Y axis.								*/
var() TextureAddress AddressY;

/** Whether the texture is currently streamable or not.						*/
var transient const bool						bIsStreamable;
/** Whether the current texture mip change request is pending cancelation.	*/
var transient const bool						bHasCancelationPending;
/**
 * Whether the texture has been loaded from a persistent archive. We keep track of this in order to not stream 
 * textures that are being re-imported over as they will have a linker but won't have been serialized from disk 
 * and are therefore not streamable.
 */
var transient const bool						bHasBeenLoadedFromPersistentArchive;

/** Override whether to fully stream even if texture hasn't been rendered.	*/
var transient bool								bForceMiplevelsToBeResident;
/** Global/ serialized version of ForceMiplevelsToBeResident.				*/
var() const bool								bGlobalForceMipLevelsToBeResident;
/** If > 0 overrides texture to fully stream in. Time is decremented by streaming code. */ 
var transient float								TimeToForceMipLevelsToBeResident;

/** Name of texture file cache texture mips are stored in, NAME_None if it is not part of one. */
var		name									TextureFileCacheName;

/** Number of miplevels the texture should have resident.					*/
var transient const int							RequestedMips;
/** Number of miplevels currently resident.									*/
var transient const int							ResidentMips;
/**
 * Thread safe counter indicating status of mip change request.	The below defines are mirrored in UnTex.h.
 *
 * >=  3 == TEXTURE_STATUS_REQUEST_IN_FLIGHT	- a request has been kicked off and is in flight
 * ==  2 == TEXTURE_READY_FOR_FINALIZATION		- initial request has completed and finalization needs to be kicked off
 * ==  1 == TEXTURE_FINALIZATION_IN_PROGRESS	- finalization has been kicked off and is in progress
 * ==  0 == TEXTURE_READY_FOR_REQUESTS			- there are no pending requests/ all requests have been fulfilled
 * == -1 == TEXTURE_PENDING_INITIALIZATION		- the renderer hasn't created the resource yet
 */
var native transient const ThreadSafeCounter	PendingMipChangeRequestStatus{mutable FThreadSafeCounter};

/**
 * Mirror helper structure for linked list of texture objects. The linked list should NOT be traversed by the
 * garbage collector, which is why Element is declared as a pointer.
 */
struct TextureLinkedListMirror
{
	var native const POINTER Element;
	var native const POINTER Next;
	var native const POINTER PrevLink;
};

/** This texture's link in the global streamable texture list. */
var private{private} native const duplicatetransient noimport TextureLinkedListMirror StreamableTexturesLink{TLinkedList<UTexture2D*>};

/** 
* Keep track of the first mip level stored in the packed miptail.
* it's set to highest mip level if no there's no packed miptail 
*/
var const int MipTailBaseIdx; 

/** memory used for directly loading bulk mip data */
var private const native transient pointer		ResourceMem{FTexture2DResourceMem};
/** keep track of first mip level used for ResourceMem creation */
var private const native transient int			FirstResourceMemMip;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   Name="Default__Texture2D"
   ObjectArchetype=Texture'Engine.Default__Texture'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:17:54.000 - Creation time: sk 18-3-2018 10:01:15.683 - Created with UnCodeX