| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.DrawCylinderComponent
| Variables Summary | |
|---|---|
| DrawCylinderComponent | |
| bool | bDrawLitCylinder |
| bool | bDrawWireCylinder |
| color | CylinderColor |
| float | CylinderHeight |
| float | CylinderHeightOffset |
| material | CylinderMaterial |
| float | CylinderRadius |
| int | CylinderSides |
| float | CylinderTopRadius |
| Inherited Variables from Engine.ActorComponent |
|---|
| bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.PrimitiveComponent |
|---|
| ERadialImpulseFalloff, ERBCollisionChannel |
| Structures Summary |
|---|
| Inherited Structures from Engine.PrimitiveComponent |
|---|
| MaterialViewRelevance, RBCollisionChannelContainer |
| Functions Summary |
|---|
| Inherited Functions from Engine.ActorComponent |
|---|
| ForceUpdate, SetComponentRBFixed, SetTickGroup |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
CylinderColor=(B=0,G=0,R=255,A=255)
CylinderRadius=100.000000
CylinderTopRadius=100.000000
CylinderHeight=100.000000
CylinderSides=16
bDrawWireCylinder=True
HiddenGame=True
Name="Default__DrawCylinderComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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