Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.PrimitiveComponent | +-- Engine.DrawCylinderComponent
Variables Summary | |
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DrawCylinderComponent | |
bool | bDrawLitCylinder |
bool | bDrawWireCylinder |
color | CylinderColor |
float | CylinderHeight |
float | CylinderHeightOffset |
material | CylinderMaterial |
float | CylinderRadius |
int | CylinderSides |
float | CylinderTopRadius |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.PrimitiveComponent |
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ERadialImpulseFalloff, ERBCollisionChannel |
Structures Summary |
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Inherited Structures from Engine.PrimitiveComponent |
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MaterialViewRelevance, RBCollisionChannelContainer |
Functions Summary |
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Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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Defaultproperties |
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defaultproperties { CylinderColor=(B=0,G=0,R=255,A=255) CylinderRadius=100.000000 CylinderTopRadius=100.000000 CylinderHeight=100.000000 CylinderSides=16 bDrawWireCylinder=True HiddenGame=True Name="Default__DrawCylinderComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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