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Engine.DrawCylinderComponent

Extends
PrimitiveComponent
Modifiers
native noexport collapsecategories hidecategories ( Object ) editinlinenew

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.DrawCylinderComponent

Variables Summary
DrawCylinderComponent
boolbDrawLitCylinder
boolbDrawWireCylinder
colorCylinderColor
floatCylinderHeight
floatCylinderHeightOffset
materialCylinderMaterial
floatCylinderRadius
intCylinderSides
floatCylinderTopRadius
Inherited Variables from Engine.PrimitiveComponent
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.PrimitiveComponent
ERadialImpulseFalloff, ERBCollisionChannel

Structures Summary
Inherited Structures from Engine.PrimitiveComponent
MaterialViewRelevance, RBCollisionChannelContainer

Functions Summary
Inherited Functions from Engine.PrimitiveComponent
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

DrawCylinderComponent

bDrawLitCylinder Source code

var(DrawCylinderComponent) bool bDrawLitCylinder;

bDrawWireCylinder Source code

var(DrawCylinderComponent) bool bDrawWireCylinder;

CylinderColor Source code

var(DrawCylinderComponent) color CylinderColor;

CylinderHeight Source code

var(DrawCylinderComponent) float CylinderHeight;

CylinderHeightOffset Source code

var(DrawCylinderComponent) float CylinderHeightOffset;

CylinderMaterial Source code

var(DrawCylinderComponent) material CylinderMaterial;

CylinderRadius Source code

var(DrawCylinderComponent) float CylinderRadius;

CylinderSides Source code

var(DrawCylinderComponent) int CylinderSides;

CylinderTopRadius Source code

var(DrawCylinderComponent) float CylinderTopRadius;


Defaultproperties

defaultproperties
{
   CylinderColor=(B=0,G=0,R=255,A=255)
   CylinderRadius=100.000000
   CylinderTopRadius=100.000000
   CylinderHeight=100.000000
   CylinderSides=16
   bDrawWireCylinder=True
   HiddenGame=True
   Name="Default__DrawCylinderComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Creation time: sk 18-3-2018 10:00:36.425 - Created with UnCodeX