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UTGame.LeviathanBlockingVolume

Extends
BlockingVolume
Modifiers
placeable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.BlockingVolume
            |   
            +-- UTGame.LeviathanBlockingVolume

Variables Summary
Inherited Variables from Engine.BlockingVolume
bClampFluid
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority

Functions Summary
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Defaultproperties

defaultproperties
{
   bClampFluid=False
   BrushColor=(B=128,G=200,R=32,A=255)
   bColored=True
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__BlockingVolume:BrushComponent0'
      CollideActors=False
      BlockActors=False
      BlockNonZeroExtent=False
      RBChannel=RBCC_Untitled2
      ObjectArchetype=BrushComponent'Engine.Default__BlockingVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bCollideActors=False
   bBlockActors=False
   CollisionComponent=BrushComponent0
   Name="Default__LeviathanBlockingVolume"
   ObjectArchetype=BlockingVolume'Engine.Default__BlockingVolume'
}

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Creation time: sk 18-3-2018 10:00:38.780 - Created with UnCodeX