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UTGame.ForcedDirVolume

Extends
PhysicsVolume
Modifiers
placeable native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- UTGame.ForcedDirVolume

Variables Summary
vectorArrowDirection
array<UTVehicle>TouchingVehicles
floatVehiclePushMag
ForcedDirVolume
ArrowComponentArrow
boolbAllowBackwards
boolbBlockPawns
boolbBlockSpectators
boolbDenyExit
boolbDontBlockRedeemers
boolbIgnoreHoverboards
class<UTVehicle>TypeToForce
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bBounceVelocity, bDestructive, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority

Functions Summary
event ActorEnteredVolume (Actor Other))
function PostBeginPlay ()))
functionbool StopsProjectile (Projectile P))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
event UnTouch (Actor Other))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, CausePainTo, GetGravityZ, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, TimerPop, Touch
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

ArrowDirection Source code

var vector ArrowDirection;

TouchingVehicles Source code

var array<UTVehicle> TouchingVehicles;

VehiclePushMag Source code

var float VehiclePushMag;

ForcedDirVolume

Arrow Source code

var(ForcedDirVolume) const ArrowComponent Arrow;

bAllowBackwards Source code

var(ForcedDirVolume) bool bAllowBackwards;

bBlockPawns Source code

var(ForcedDirVolume) bool bBlockPawns;

bBlockSpectators Source code

var(ForcedDirVolume) bool bBlockSpectators;

bDenyExit Source code

var(ForcedDirVolume) bool bDenyExit;

bDontBlockRedeemers Source code

var(ForcedDirVolume) bool bDontBlockRedeemers;

bIgnoreHoverboards Source code

var(ForcedDirVolume) bool bIgnoreHoverboards;

TypeToForce Source code

var(ForcedDirVolume) class<UTVehicle> TypeToForce;


Functions Detail

ActorEnteredVolume Source code

event ActorEnteredVolume ( Actor Other) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

StopsProjectile Source code

simulated function bool StopsProjectile ( Projectile P) )

Touch Source code

simulated event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) )

UnTouch Source code

simulated event UnTouch ( Actor Other) )


Defaultproperties

defaultproperties
{
   bBlockSpectators=True
   TypeToForce=Class'UTGame.UTVehicle'
   Begin Object Class=ArrowComponent Name=AC ObjName=AC Archetype=ArrowComponent'Engine.Default__ArrowComponent'
      ArrowColor=(B=150,G=100,R=150,A=255)
      ArrowSize=5.000000
      AbsoluteRotation=True
      Name="AC"
      ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent'
   End Object
   Arrow=AC
   VehiclePushMag=1100.000000
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
      BlockActors=True
      BlockRigidBody=True
      RBChannel=RBCC_Untitled4
      ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   Components(1)=AC
   bStatic=False
   bPushedByEncroachers=False
   bMovable=False
   bBlockActors=True
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__ForcedDirVolume"
   ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}

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Creation time: sk 18-3-2018 10:00:36.920 - Created with UnCodeX