| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- UTGame.ForcedDirVolume
| Variables Summary | |
|---|---|
| vector | ArrowDirection |
| array<UTVehicle> | TouchingVehicles |
| float | VehiclePushMag |
| ForcedDirVolume | |
| ArrowComponent | Arrow |
| bool | bAllowBackwards |
| bool | bBlockPawns |
| bool | bBlockSpectators |
| bool | bDenyExit |
| bool | bDontBlockRedeemers |
| bool | bIgnoreHoverboards |
| class<UTVehicle> | TypeToForce |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | ActorEnteredVolume (Actor Other)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | StopsProjectile (Projectile P)) |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | UnTouch (Actor Other)) | |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActorEnteredVolume Source code
PostBeginPlay Source code
StopsProjectile Source code
Touch Source code
UnTouch Source code| Defaultproperties |
|---|
defaultproperties
{
bBlockSpectators=True
TypeToForce=Class'UTGame.UTVehicle'
Begin Object Class=ArrowComponent Name=AC ObjName=AC Archetype=ArrowComponent'Engine.Default__ArrowComponent'
ArrowColor=(B=150,G=100,R=150,A=255)
ArrowSize=5.000000
AbsoluteRotation=True
Name="AC"
ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent'
End Object
Arrow=AC
VehiclePushMag=1100.000000
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
BlockActors=True
BlockRigidBody=True
RBChannel=RBCC_Untitled4
ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
Components(1)=AC
bStatic=False
bPushedByEncroachers=False
bMovable=False
bBlockActors=True
CollisionComponent=BrushComponent0
CollisionType=COLLIDE_CustomDefault
Name="Default__ForcedDirVolume"
ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}
|
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