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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- UTGame.ForcedDirVolume
Variables Summary | |
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vector | ArrowDirection |
array<UTVehicle> | TouchingVehicles |
float | VehiclePushMag |
ForcedDirVolume | |
ArrowComponent | Arrow |
bool | bAllowBackwards |
bool | bBlockPawns |
bool | bBlockSpectators |
bool | bDenyExit |
bool | bDontBlockRedeemers |
bool | bIgnoreHoverboards |
class<UTVehicle> | TypeToForce |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Functions Summary | ||
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![]() | ActorEnteredVolume (Actor Other)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | StopsProjectile (Projectile P)) |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | UnTouch (Actor Other)) |
Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bBlockSpectators=True TypeToForce=Class'UTGame.UTVehicle' Begin Object Class=ArrowComponent Name=AC ObjName=AC Archetype=ArrowComponent'Engine.Default__ArrowComponent' ArrowColor=(B=150,G=100,R=150,A=255) ArrowSize=5.000000 AbsoluteRotation=True Name="AC" ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent' End Object Arrow=AC VehiclePushMag=1100.000000 Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' BlockActors=True BlockRigidBody=True RBChannel=RBCC_Untitled4 ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 Components(1)=AC bStatic=False bPushedByEncroachers=False bMovable=False bBlockActors=True CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__ForcedDirVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
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