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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.FlockTest_Spawner
UTFlockSpawner_Human
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
| Variables Summary | |
|---|---|
| int | NumSpawned |
| float | Remainder |
| Action | |
| array<name> | ActionAnimNames |
| float | ActionBlendTime |
| RawDistributionFloat | ActionDuration |
| RawDistributionFloat | ActionInterval |
| float | ReActionDelay |
| float | RotateToTargetSpeed |
| array<name> | TargetActionAnimNames |
| RawDistributionFloat | TargetActionInterval |
| AttachMesh | |
| array<SkeletalMesh> | AttachmentMeshes |
| name | AttachmentSocket |
| FlockTest_Spawner | |
| float | AnimVelRate |
| float | AvoidOtherRadius |
| float | AvoidOtherStrength |
| float | AwareRadius |
| bool | bActive |
| float | ChangeTargetInterval |
| vector | CrowdAcc |
| array<AnimSet> | FlockAnimSets |
| AnimTree | FlockAnimTree |
| array<SkeletalMesh> | FlockMeshes |
| float | FollowPathStrength |
| float | MatchVelStrength |
| float | MaxVelDamping |
| float | MaxYawRate |
| float | MinVelDamping |
| float | Radius |
| name | RunAnimName |
| int | SpawnNum |
| float | SpawnRate |
| float | SpeedBlendEnd |
| float | SpeedBlendStart |
| float | ToCentroidStrength |
| float | ToPathStrength |
| float | ToTargetStrength |
| name | WalkAnimName |
| float | WalkVelThresh |
| Lighting | |
| LightingChannelContainer | FlockLighting |
| Inherited Variables from Core.Object |
|---|
| Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
| Functions Summary | ||
|---|---|---|
![]() | OnToggle (SeqAct_Toggle action)) | |
![]() | Tick (float DeltaSeconds)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
OnToggle Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
bActive=True
SpawnRate=10.000000
SpawnNum=100
Radius=200.000000
AwareRadius=200.000000
AvoidOtherStrength=1500.000000
AvoidOtherRadius=100.000000
MatchVelStrength=0.600000
ToTargetStrength=150.000000
ChangeTargetInterval=30.000000
ToPathStrength=200.000000
FollowPathStrength=30.000000
MinVelDamping=0.001000
MaxVelDamping=0.003000
ActionDuration=(Distribution=DistributionActionDuration,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.800000,1.200000,0.800000,1.200000,0.800000,1.200000))
ActionInterval=(Distribution=DistributionActionInterval,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(10.000000,20.000000,10.000000,20.000000,10.000000,20.000000))
TargetActionInterval=(Distribution=DistributionTargetActionInterval,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,5.000000,1.000000,5.000000,1.000000,5.000000))
ActionBlendTime=0.100000
ReActionDelay=1.000000
RotateToTargetSpeed=0.100000
SpeedBlendStart=150.000000
SpeedBlendEnd=180.000000
WalkVelThresh=10.000000
AnimVelRate=0.007000
MaxYawRate=40000.000000
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent'
Sprite=Texture2D'EnvyEditorResources.BlueDefense'
HiddenGame=True
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
Name="Sprite"
ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent'
End Object
Components(0)=Sprite
CollisionType=COLLIDE_CustomDefault
Name="Default__FlockTest_Spawner"
ObjectArchetype=Actor'Engine.Default__Actor'
}
|
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