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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.FlockTest_Spawner
UTFlockSpawner_Human
Constants Summary |
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Inherited Contants from Core.Object |
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DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary | |
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int | NumSpawned |
float | Remainder |
Action | |
array<name> | ActionAnimNames |
float | ActionBlendTime |
RawDistributionFloat | ActionDuration |
RawDistributionFloat | ActionInterval |
float | ReActionDelay |
float | RotateToTargetSpeed |
array<name> | TargetActionAnimNames |
RawDistributionFloat | TargetActionInterval |
AttachMesh | |
array<SkeletalMesh> | AttachmentMeshes |
name | AttachmentSocket |
FlockTest_Spawner | |
float | AnimVelRate |
float | AvoidOtherRadius |
float | AvoidOtherStrength |
float | AwareRadius |
bool | bActive |
float | ChangeTargetInterval |
vector | CrowdAcc |
array<AnimSet> | FlockAnimSets |
AnimTree | FlockAnimTree |
array<SkeletalMesh> | FlockMeshes |
float | FollowPathStrength |
float | MatchVelStrength |
float | MaxVelDamping |
float | MaxYawRate |
float | MinVelDamping |
float | Radius |
name | RunAnimName |
int | SpawnNum |
float | SpawnRate |
float | SpeedBlendEnd |
float | SpeedBlendStart |
float | ToCentroidStrength |
float | ToPathStrength |
float | ToTargetStrength |
name | WalkAnimName |
float | WalkVelThresh |
Lighting | |
LightingChannelContainer | FlockLighting |
Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType |
Inherited Enumerations from Core.Object |
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EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary |
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Inherited Structures from Engine.Actor |
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AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Functions Summary | ||
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![]() | OnToggle (SeqAct_Toggle action)) | |
![]() | Tick (float DeltaSeconds)) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bActive=True SpawnRate=10.000000 SpawnNum=100 Radius=200.000000 AwareRadius=200.000000 AvoidOtherStrength=1500.000000 AvoidOtherRadius=100.000000 MatchVelStrength=0.600000 ToTargetStrength=150.000000 ChangeTargetInterval=30.000000 ToPathStrength=200.000000 FollowPathStrength=30.000000 MinVelDamping=0.001000 MaxVelDamping=0.003000 ActionDuration=(Distribution=DistributionActionDuration,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.800000,1.200000,0.800000,1.200000,0.800000,1.200000)) ActionInterval=(Distribution=DistributionActionInterval,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(10.000000,20.000000,10.000000,20.000000,10.000000,20.000000)) TargetActionInterval=(Distribution=DistributionTargetActionInterval,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1.000000,5.000000,1.000000,5.000000,1.000000,5.000000)) ActionBlendTime=0.100000 ReActionDelay=1.000000 RotateToTargetSpeed=0.100000 SpeedBlendStart=150.000000 SpeedBlendEnd=180.000000 WalkVelThresh=10.000000 AnimVelRate=0.007000 MaxYawRate=40000.000000 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' Sprite=Texture2D'EnvyEditorResources.BlueDefense' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite CollisionType=COLLIDE_CustomDefault Name="Default__FlockTest_Spawner" ObjectArchetype=Actor'Engine.Default__Actor' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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