Engine.SkeletalMesh
- Extends
- Object
- Modifiers
- native noexport hidecategories ( Object )
Contains the shared data that is used by all SkeletalMeshComponents (instances).
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.SkeletalMesh
Inherited Variables from Core.Object |
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary |
ClothBoneType CLOTHBONE_Fixed,
CLOTHBONE_BreakableAttachment,
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Inherited Structures from Core.Object |
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4 |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~= |
var const array<int> ClothIndexBuffer;
var const native transient array<
pointer> ClothMesh;
var const native transient array<float> ClothMeshScale;
ClothToGraphicsVertMap Source code
var const array<int> ClothToGraphicsVertMap;
var const array<int> ClothWeldedIndices;
var const int ClothWeldingDomain;
var const array<int> ClothWeldingMap;
var const native map NameIndexMap;
var const int NumFreeClothVerts;
var private const native array<int> PerPolyBoneKDOPs;
var const native array<
matrix> RefBasesInvMatrix;
var const native array<int> RefSkeleton;
var const native transient int ReleaseResourcesFence;
var const native int SkeletalDepth;
var const
GUID SkelMeshGUID;
Cloth
var(Cloth) const bool bClothMetal;
bEnableClothBendConstraints Source code
var(Cloth) const bool bEnableClothBendConstraints;
var(Cloth) const bool bEnableClothDamping;
bEnableClothLineChecks Source code
var(Cloth) const bool bEnableClothLineChecks;
bEnableClothOrthoBendConstraints Source code
var(Cloth) const bool bEnableClothOrthoBendConstraints;
var(Cloth) const bool bEnableClothPressure;
bEnableClothSelfCollision Source code
var(Cloth) const bool bEnableClothSelfCollision;
var(Cloth) const bool bEnableClothTearing;
bEnableClothTwoWayCollision Source code
var(Cloth) const bool bEnableClothTwoWayCollision;
var(Cloth) const bool bForceNoWelding;
var(Cloth) const bool bUseClothCOMDamping;
ClothAttachmentResponseCoefficient Source code
var(Cloth) const float ClothAttachmentResponseCoefficient;
ClothAttachmentTearFactor Source code
var(Cloth) const float ClothAttachmentTearFactor;
var(Cloth) const float ClothBendStiffness;
var(Cloth) const array<name> ClothBones;
ClothCollisionResponseCoefficient Source code
var(Cloth) const float ClothCollisionResponseCoefficient;
var(Cloth) const float ClothDamping;
var(Cloth) const float ClothDensity;
var(Cloth) const float ClothFriction;
var(Cloth) const int ClothIterations;
ClothMetalImpulseThreshold Source code
var(Cloth) const float ClothMetalImpulseThreshold;
ClothMetalMaxDeformationDistance Source code
var(Cloth) const float ClothMetalMaxDeformationDistance;
ClothMetalPenetrationDepth Source code
var(Cloth) const float ClothMetalPenetrationDepth;
var(Cloth) const float ClothPressure;
ClothRelativeGridSpacing Source code
var(Cloth) const float ClothRelativeGridSpacing;
ClothSleepLinearVelocity Source code
var(Cloth) const float ClothSleepLinearVelocity;
var(Cloth) const float ClothStretchStiffness;
var(Cloth) const float ClothTearFactor;
var(Cloth) const int ClothTearReserve;
var(Cloth) const float ClothThickness;
SkeletalMesh
AddToParentPerPolyCollisionBone Source code
var(
SkeletalMesh) array<
name> AddToParentPerPolyCollisionBone;
bPerPolyUseSoftWeighting Source code
bUseSimpleBoxCollision Source code
bUseSimpleLineCollision Source code
enum
ClothBoneType
{
CLOTHBONE_Fixed,
CLOTHBONE_BreakableAttachment,
};
defaultproperties
{
SkelMirrorAxis=AXIS_X
SkelMirrorFlipAxis=AXIS_Z
bUseSimpleLineCollision=True
bUseSimpleBoxCollision=True
ClothStretchStiffness=1.000000
ClothBendStiffness=1.000000
ClothDensity=1.000000
ClothThickness=0.500000
ClothDamping=0.500000
ClothIterations=5
ClothFriction=0.500000
ClothRelativeGridSpacing=1.000000
ClothPressure=1.000000
ClothCollisionResponseCoefficient=0.200000
ClothAttachmentResponseCoefficient=0.200000
ClothAttachmentTearFactor=1.500000
ClothSleepLinearVelocity=-1.000000
ClothMetalImpulseThreshold=10.000000
ClothTearFactor=3.500000
ClothTearReserve=128
Name="Default__SkeletalMesh"
ObjectArchetype=Object'Core.Default__Object'
}
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Creation time: sk 18-3-2018 10:00:44.270 - Created with
UnCodeX