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Engine.FaceFXAsset

Extends
Object
Modifiers
hidecategories ( Object ) native

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.FaceFXAsset

Constants Summary
Inherited Contants from Core.Object
DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg

Variables Summary
SkeletalMeshDefaultSkelMesh
pointerFaceFXActor
array<FaceFXAnimSet>MountedFaceFXAnimSets
intNumLoadErrors
array<byte>RawFaceFXActorBytes
array<byte>RawFaceFXSessionBytes
array<SoundCue>ReferencedSoundCues
FaceFXAsset
array<MorphTargetSet>PreviewMorphSets
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Box, BoxSphereBounds, Color, Cylinder, double, DynamicMap_Mirror, Guid, IndirectArray_Mirror, InterpCurveFloat, InterpCurvePointFloat, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, Rotator, TextureMipBulkData_Mirror, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
function MountFaceFXAnimSet (FaceFXAnimSet AnimSet)
function UnmountFaceFXAnimSet (FaceFXAnimSet AnimSet)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClassIsChildOf, ClearConfig, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, Exp, FClamp, FCubicInterp, FindDeltaAngle, FindObject, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetDotDistance, GetEnum, GetFuncName, GetHeadingAngle, GetNetFuncName, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetSpecialValue, GetStateName, GetUnAxes, GotoState, InStr, IsA, IsChildState, IsInState, IsNetScript, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, OrthoRotation, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointInBox, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, SaveConfig, SClampRotAxis, ScriptTrace, SetSpecialValue, SetUTracing, Sin, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

DefaultSkelMesh Source code

var const editoronly SkeletalMesh DefaultSkelMesh;
Default skeletal mesh to use when previewing this FaceFXAsset etc. Is the one that was used as the basis for creating this Asset.

FaceFXActor Source code

var const native pointer FaceFXActor;
Internal use. FaceFX representation of this asset.

MountedFaceFXAnimSets Source code

var transient array<FaceFXAnimSet> MountedFaceFXAnimSets;
Array of currently mounted FaceFXAnimSets. We only track this if GIsEditor!

NumLoadErrors Source code

var int NumLoadErrors;
Internal use. The number of errors generated during load.

RawFaceFXActorBytes Source code

var const native array<byte> RawFaceFXActorBytes;
Internal use. Raw bytes of the FaceFX Actor for this asset. This only stays loaded in the editor.

RawFaceFXSessionBytes Source code

var const native array<byte> RawFaceFXSessionBytes;
Internal use. Raw bytes of the FaceFX Studio session for this asset. This only stays loaded in the editor.

ReferencedSoundCues Source code

var array<SoundCue> ReferencedSoundCues;
Array of SoundCue objects that the FaceFXAsset references.

FaceFXAsset

PreviewMorphSets Source code

var(FaceFXAsset) editoronly array<MorphTargetSet> PreviewMorphSets;
MorphTargetSets used when previewing this FaceFXAsset in FaceFX Studio. Note that these are only valid in the editor.


Functions Detail

MountFaceFXAnimSet Source code

native final function MountFaceFXAnimSet ( FaceFXAnimSet AnimSet )
Mounts the specified FaceFXAnimSet into this FaceFXAsset.

UnmountFaceFXAnimSet Source code

native final function UnmountFaceFXAnimSet ( FaceFXAnimSet AnimSet )
Internal use. Unmounts the specified FaceFXAnimSet from this FaceFXAsset.


Defaultproperties

defaultproperties
{
   Name="Default__FaceFXAsset"
   ObjectArchetype=Object'Core.Default__Object'
}

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Creation time: sk 18-3-2018 10:00:36.699 - Created with UnCodeX