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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class FaceFXAsset extends Object hidecategories(Object) native; /** * Default skeletal mesh to use when previewing this FaceFXAsset etc. * Is the one that was used as the basis for creating this Asset. */ var const editoronly SkeletalMesh DefaultSkelMesh; /** Internal use. FaceFX representation of this asset. */ var const native pointer FaceFXActor; /** * Internal use. Raw bytes of the FaceFX Actor for this asset. * This only stays loaded in the editor. */ var const native array<byte> RawFaceFXActorBytes; /** * Internal use. Raw bytes of the FaceFX Studio session for this asset. * This only stays loaded in the editor. */ var const native array<byte> RawFaceFXSessionBytes; /** * MorphTargetSets used when previewing this FaceFXAsset in FaceFX Studio. * Note that these are only valid in the editor. */ var() editoronly array<MorphTargetSet> PreviewMorphSets; /** * Array of currently mounted FaceFXAnimSets. * We only track this if GIsEditor! */ var transient array<FaceFXAnimSet> MountedFaceFXAnimSets; /** * Array of SoundCue objects that the FaceFXAsset references. */ var array<SoundCue> ReferencedSoundCues; /** * Internal use. The number of errors generated during load. */ var int NumLoadErrors; /** * Mounts the specified FaceFXAnimSet into this FaceFXAsset. */ native final function MountFaceFXAnimSet( FaceFXAnimSet AnimSet ); /** * Internal use. Unmounts the specified FaceFXAnimSet from this FaceFXAsset. */ native final function UnmountFaceFXAnimSet( FaceFXAnimSet AnimSet ); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__FaceFXAsset" ObjectArchetype=Object'Core.Default__Object' } |
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