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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class FaceFXAnimSet extends Object hidecategories(Object) native; /** * Default FaceFXAsset to use when editing this FaceFXAnimSet etc. * Is the one that was used as the basis for creating this AnimSet. */ var() editoronly const FaceFXAsset DefaultFaceFXAsset; /** Internal use. FaceFX representation of this AnimSet. */ var const native pointer InternalFaceFXAnimSet; /** * Internal use. Raw bytes of the FaceFX AnimSet. * This only stays loaded in the editor. */ var const native array<byte> RawFaceFXAnimSetBytes; /** * Internal use. Raw bytes of the FaceFX Studio mini session for this AnimSet. * This only stays loaded in the editor. */ var const native array<byte> RawFaceFXMiniSessionBytes; /** * Array of SoundCue objects that the FaceFXAnimSet references. */ var array<SoundCue> ReferencedSoundCues; /** * Internal use. The number of errors generated during load. */ var int NumLoadErrors; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__FaceFXAnimSet" ObjectArchetype=Object'Core.Default__Object' } |
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