Engine.SkelControlWheel
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Rotation ) native ( Anim )
Core.Object
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- Engine.SkelControlWheel
Inherited Variables from Engine.SkelControlBase |
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget |
Wheel
var(Wheel) bool bInvertWheelRoll;
var(Wheel) bool bInvertWheelSteering;
var(Wheel) transient float WheelDisplacement;
WheelMaxRenderDisplacement Source code
var(Wheel) float WheelMaxRenderDisplacement;
var(Wheel) transient float WheelRoll;
var(Wheel)
EAxis WheelRollAxis;
var(Wheel) transient float WheelSteering;
var(Wheel)
EAxis WheelSteeringAxis;
defaultproperties
{
WheelMaxRenderDisplacement=50.000000
WheelRollAxis=AXIS_X
WheelSteeringAxis=AXIS_Z
bApplyTranslation=True
bAddTranslation=True
bApplyRotation=True
bAddRotation=True
BoneTranslationSpace=BCS_BoneSpace
BoneRotationSpace=BCS_BoneSpace
bIgnoreWhenNotRendered=True
Name="Default__SkelControlWheel"
ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}
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Creation time: sk 18-3-2018 10:00:44.254 - Created with
UnCodeX