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Engine.SkelControlWheel

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation ) native ( Anim )

Core.Object
|   
+-- Engine.SkelControlBase
   |   
   +-- Engine.SkelControlSingleBone
      |   
      +-- Engine.SkelControlWheel

Variables Summary
Wheel
boolbInvertWheelRoll
boolbInvertWheelSteering
floatWheelDisplacement
floatWheelMaxRenderDisplacement
floatWheelRoll
EAxisWheelRollAxis
floatWheelSteering
EAxisWheelSteeringAxis
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, BlendInTime, BlendOutTime, BlendTimeToGo, BoneScale, bPropagateSetActive, bSetStrengthFromAnimNode, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, DrawWidth, IgnoreAtOrAboveLOD, NextControl, SkelComponent, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
SetSkelControlActive, SetSkelControlStrength


Variables Detail

Wheel

bInvertWheelRoll Source code

var(Wheel) bool bInvertWheelRoll;
If we should invert the rotation applied to the wheel for rolling motion.

bInvertWheelSteering Source code

var(Wheel) bool bInvertWheelSteering;
If we should invert rotation applied to the wheel for steering.

WheelDisplacement Source code

var(Wheel) transient float WheelDisplacement;
Units to move the wheel up vertically.

WheelMaxRenderDisplacement Source code

var(Wheel) float WheelMaxRenderDisplacement;
Maximum displacement that the wheel will be rendered at. Used to avoid graphical clipping of wheel into chassis etc

WheelRoll Source code

var(Wheel) transient float WheelRoll;
Current rolling angle of wheel. In degrees.

WheelRollAxis Source code

var(Wheel) EAxis WheelRollAxis;
Axis around which the wheel rolls.

WheelSteering Source code

var(Wheel) transient float WheelSteering;
Steering angle of wheel. In degrees.

WheelSteeringAxis Source code

var(Wheel) EAxis WheelSteeringAxis;
Axis around which wheel steering occurs.


Defaultproperties

defaultproperties
{
   WheelMaxRenderDisplacement=50.000000
   WheelRollAxis=AXIS_X
   WheelSteeringAxis=AXIS_Z
   bApplyTranslation=True
   bAddTranslation=True
   bApplyRotation=True
   bAddRotation=True
   BoneTranslationSpace=BCS_BoneSpace
   BoneRotationSpace=BCS_BoneSpace
   bIgnoreWhenNotRendered=True
   Name="Default__SkelControlWheel"
   ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone'
}

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Creation time: sk 18-3-2018 10:00:44.254 - Created with UnCodeX