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class SkelControlWheel extends SkelControlSingleBone hidecategories(Translation,Rotation) native(Anim); /** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Controller used by vehicle system for moving/rotating wheel. */ // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Units to move the wheel up vertically. */ var(Wheel) transient float WheelDisplacement; /** Maximum displacement that the wheel will be rendered at. Used to avoid graphical clipping of wheel into chassis etc */ var(Wheel) float WheelMaxRenderDisplacement; /** Current rolling angle of wheel. In degrees. */ var(Wheel) transient float WheelRoll; /** Axis around which the wheel rolls. */ var(Wheel) EAxis WheelRollAxis; /** Steering angle of wheel. In degrees. */ var(Wheel) transient float WheelSteering; /** Axis around which wheel steering occurs. */ var(Wheel) EAxis WheelSteeringAxis; /** If we should invert the rotation applied to the wheel for rolling motion. */ var(Wheel) bool bInvertWheelRoll; /** If we should invert rotation applied to the wheel for steering. */ var(Wheel) bool bInvertWheelSteering; defaultproperties { WheelMaxRenderDisplacement=50.000000 WheelRollAxis=AXIS_X WheelSteeringAxis=AXIS_Z bApplyTranslation=True bAddTranslation=True bApplyRotation=True bAddRotation=True BoneTranslationSpace=BCS_BoneSpace BoneRotationSpace=BCS_BoneSpace bIgnoreWhenNotRendered=True Name="Default__SkelControlWheel" ObjectArchetype=SkelControlSingleBone'Engine.Default__SkelControlSingleBone' } |
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