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Engine.CameraMode


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class CameraMode extends Object
	native;

simulated function ProcessViewRotation( float DeltaTime, Actor ViewTarget, out Rotator out_ViewRotation, out Rotator out_DeltaRot );

function bool AllowPawnRotation() 
{
	return TRUE;
}

defaultproperties
{
   Name="Default__CameraMode"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:06.342 - Created with UnCodeX