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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class CameraMode extends Object native; simulated function ProcessViewRotation( float DeltaTime, Actor ViewTarget, out Rotator out_ViewRotation, out Rotator out_DeltaRot ); function bool AllowPawnRotation() { return TRUE; } defaultproperties { Name="Default__CameraMode" ObjectArchetype=Object'Core.Default__Object' } |
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