Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.ClipMarker


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * Clip markers for brush clipping mode.  2 or 3 of these are placed in a level to define a clipping plane.
 * These should NOT be manually added to the level -- the editor automatically adds and deletes them as necessary.
 */
class ClipMarker extends Keypoint
	placeable
	native;

defaultproperties
{
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Keypoint:Sprite'
      Sprite=Texture2D'EngineResources.S_ClipMarker'
      ObjectArchetype=SpriteComponent'Engine.Default__Keypoint:Sprite'
   End Object
   Components(0)=Sprite
   bEdShouldSnap=True
   CollisionType=COLLIDE_CustomDefault
   Name="Default__ClipMarker"
   ObjectArchetype=Keypoint'Engine.Default__Keypoint'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:06.414 - Created with UnCodeX