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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Clip markers for brush clipping mode. 2 or 3 of these are placed in a level to define a clipping plane. * These should NOT be manually added to the level -- the editor automatically adds and deletes them as necessary. */ class ClipMarker extends Keypoint placeable native; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Keypoint:Sprite' Sprite=Texture2D'EngineResources.S_ClipMarker' ObjectArchetype=SpriteComponent'Engine.Default__Keypoint:Sprite' End Object Components(0)=Sprite bEdShouldSnap=True CollisionType=COLLIDE_CustomDefault Name="Default__ClipMarker" ObjectArchetype=Keypoint'Engine.Default__Keypoint' } |
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