Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class CylinderComponent extends PrimitiveComponent native noexport collapsecategories editinlinenew; var() const export float CollisionHeight; var() const export float CollisionRadius; native final function SetCylinderSize(float NewRadius, float NewHeight); // The rotation part of the local-to-world transformation has no effect on the cylinder; it is always // assumed to be aligned with the z-axis. The translation part is however taken into consideration. defaultproperties { CollisionHeight=22.000000 CollisionRadius=22.000000 HiddenGame=True bCastDynamicShadow=False BlockZeroExtent=True BlockNonZeroExtent=True Name="Default__CylinderComponent" ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |