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Engine.CylinderComponent


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class CylinderComponent extends PrimitiveComponent
	native
	noexport
	collapsecategories
	editinlinenew;

var() const export float	CollisionHeight;
var() const export float	CollisionRadius;

native final function SetCylinderSize(float NewRadius, float NewHeight);

// The rotation part of the local-to-world transformation has no effect on the cylinder; it is always
// assumed to be aligned with the z-axis. The translation part is however taken into consideration.

defaultproperties
{
   CollisionHeight=22.000000
   CollisionRadius=22.000000
   HiddenGame=True
   bCastDynamicShadow=False
   BlockZeroExtent=True
   BlockNonZeroExtent=True
   Name="Default__CylinderComponent"
   ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}

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Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:06.814 - Created with UnCodeX