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class DebugManager extends Object transient native; /** * This class stores temporary state and debug date used during development which is easily * accessible via the "set" command from the console and "GEngine->DebugManager" from C++. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** Index of first miplevel which is colored instead of using the texture data */ var int FirstColoredMip; defaultproperties { FirstColoredMip=1000 Name="Default__DebugManager" ObjectArchetype=Object'Core.Default__Object' } |
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