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Engine.DebugManager


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class DebugManager extends Object
	transient
	native;
/**
 * This class stores temporary state and debug date used during development which is easily
 * accessible via the "set" command from the console and "GEngine->DebugManager" from C++.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/** Index of first miplevel which is colored instead of using the texture data */
var	int	FirstColoredMip;

defaultproperties
{
   FirstColoredMip=1000
   Name="Default__DebugManager"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:06.864 - Created with UnCodeX