Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DecalActor extends Actor native(Decal) placeable; var() editconst const DecalComponent Decal; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=DecalComponent Name=NewDecalComponent ObjName=NewDecalComponent Archetype=DecalComponent'Engine.Default__DecalComponent' bStaticDecal=True Name="NewDecalComponent" ObjectArchetype=DecalComponent'Engine.Default__DecalComponent' End Object Decal=NewDecalComponent Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite Components(1)=NewDecalComponent Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__ArrowComponent' Name="ArrowComponent0" ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent' End Object Components(2)=ArrowComponent0 bStatic=True bMovable=False CollisionType=COLLIDE_CustomDefault Name="Default__DecalActor" ObjectArchetype=Actor'Engine.Default__Actor' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |