Engine.DecalComponent
- Extends
- PrimitiveComponent
- Modifiers
- native ( Decal ) editinlinenew hidecategories ( Collision , Object , Physics , PrimitiveComponent )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Component
|
+-- Engine.ActorComponent
|
+-- Engine.PrimitiveComponent
|
+-- Engine.DecalComponent
Inherited Variables from Engine.PrimitiveComponent |
AbsoluteRotation, AbsoluteScale, AbsoluteTranslation, AlwaysLoadOnClient, AlwaysLoadOnServer, bAcceptsDecals, bAcceptsDecalsDuringGameplay, bAcceptsDynamicLights, bAcceptsFoliage, bAcceptsLights, bAllowApproximateOcclusion, bAllowCullDistanceVolume, bCastDynamicShadow, bCastHiddenShadow, bDisableAllRigidBody, bFluidDrain, bFluidTwoWay, bForceDirectLightMap, bForceMipStreaming, bIgnoreForceField, bIgnoreHiddenActorsMembership, bIgnoreOwnerHidden, bIgnoreRadialForce, bIgnoreRadialImpulse, bIsRefreshingDecals, BlockActors, BlockNonZeroExtent, BlockRigidBody, BlockZeroExtent, bNotifyRigidBodyCollision, BodyInstance, bOnlyOwnerSee, Bounds, bOwnerNoSee, bUseAsOccluder, bUseCompartment, bUsePrecomputedShadows, bUseViewOwnerDepthPriorityGroup, bWasSNFiltered, CachedCullDistance, CachedParentToWorld, CastShadow, CollideActors, CullDistance, DecalList, DepthPriorityGroup, DetachFence, DetailMode, FogVolumeComponent, HiddenEditor, HiddenGame, LastRenderTime, LastSubmitTime, LightEnvironment, LightingChannels, LocalToWorld, LocalToWorldDeterminant, MotionBlurInfoIndex, MotionBlurScale, OctreeNodes, PhysMaterialOverride, RBChannel, RBCollideWithChannels, RBDominanceGroup, RigidBodyIgnorePawns, Rotation, Scale, Scale3D, SceneInfo, ScriptRigidBodyCollisionThreshold, ShadowParent, Tag, Translation, TranslucencySortPriority, ViewOwnerDepthPriorityGroup |
Enumerations Summary |
EFilterMode FM_None,
FM_Ignore,
FM_Affect |
Inherited Functions from Engine.PrimitiveComponent |
AddForce, AddImpulse, AddRadialForce, AddRadialImpulse, GetPosition, GetRootBodyInstance, PutRigidBodyToSleep, RigidBodyIsAwake, SetAbsolute, SetActorCollision, SetBlockRigidBody, SetCullDistance, SetDepthPriorityGroup, SetHidden, SetIgnoreOwnerHidden, SetLightEnvironment, SetLightingChannels, SetNotifyRigidBodyCollision, SetOnlyOwnerSee, SetOwnerNoSee, SetPhysMaterialOverride, SetRBAngularVelocity, SetRBChannel, SetRBCollidesWithChannel, SetRBDominanceGroup, SetRBLinearVelocity, SetRBPosition, SetRBRotation, SetRotation, SetScale, SetScale3D, SetShadowParent, SetTraceBlocking, SetTranslation, SetViewOwnerDepthPriorityGroup, WakeRigidBody |
bFlipBackfaceDirection Source code
var bool bFlipBackfaceDirection;
var const bool bStaticDecal;
var private noimport duplicatetransient const array<
DecalReceiver> DecalReceivers;
var float FieldOfView;
var transient name HitBone;
var transient int HitLevelIndex;
var transient int HitNodeIndex;
var private const transient array<int> HitNodeIndices;
var private transient array<
Plane> Planes;
var native const transient duplicatetransient
pointer ReleaseResourcesFence;
var native private noimport transient duplicatetransient const array<
pointer> StaticReceivers;
Decal
var(Decal) bool bNoClip;
var(Decal) float DecalRotation;
var(Decal) float FarPlane;
var(Decal) float Height;
var(Decal) float NearPlane;
var(Decal) float OffsetX;
var(Decal) float OffsetY;
var(Decal) float Thickness;
var(Decal) float TileX;
var(Decal) float TileY;
var(Decal) float Width;
DecalFilter
var(DecalFilter) bool bProjectOnBackfaces;
var(DecalFilter) bool bProjectOnBSP;
var(DecalFilter) bool bProjectOnHidden;
bProjectOnSkeletalMeshes Source code
var(DecalFilter) bool bProjectOnSkeletalMeshes;
bProjectOnStaticMeshes Source code
var(DecalFilter) bool bProjectOnStaticMeshes;
var(DecalFilter) bool bProjectOnTerrain;
var(DecalFilter) array<
Actor> Filter;
DecalRender
var(DecalRender) float BackfaceAngle;
var(DecalRender) float DepthBias;
var(DecalRender) float SlopeScaleDepthBias;
var(DecalRender) int SortOrder;
native final function ResetToDefaults ( )
defaultproperties
{
Width=200.000000
Height=200.000000
TileX=1.000000
TileY=1.000000
Thickness=10.000000
FieldOfView=80.000000
FarPlane=300.000000
bProjectOnBSP=True
bProjectOnStaticMeshes=True
bProjectOnSkeletalMeshes=True
bProjectOnTerrain=True
DepthBias=-0.000020
BackfaceAngle=0.001000
bCastDynamicShadow=False
bAcceptsDynamicLights=False
Name="Default__DecalComponent"
ObjectArchetype=PrimitiveComponent'Engine.Default__PrimitiveComponent'
}
|
Creation time: sk 18-3-2018 10:00:36.032 - Created with
UnCodeX