Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.DefaultPhysicsVolume


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
//=============================================================================
// DefaultPhysicsVolume:  the default physics volume for areas of the level with
// no physics volume specified
// Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class DefaultPhysicsVolume extends PhysicsVolume
	native
	notplaceable
	transient;

event Destroyed()
{
	LogInternal(self$" destroyed!");
	assert(false);
}

defaultproperties
{
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   TickGroup=TG_DuringAsyncWork
   bStatic=False
   bNoDelete=False
   CollisionComponent=BrushComponent0
   Name="Default__DefaultPhysicsVolume"
   ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:17:52.000 - Creation time: sk 18-3-2018 10:01:06.917 - Created with UnCodeX