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//============================================================================= // DefaultPhysicsVolume: the default physics volume for areas of the level with // no physics volume specified // Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. //============================================================================= class DefaultPhysicsVolume extends PhysicsVolume native notplaceable transient; event Destroyed() { LogInternal(self$" destroyed!"); assert(false); } defaultproperties { Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__PhysicsVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 TickGroup=TG_DuringAsyncWork bStatic=False bNoDelete=False CollisionComponent=BrushComponent0 Name="Default__DefaultPhysicsVolume" ObjectArchetype=PhysicsVolume'Engine.Default__PhysicsVolume' } |
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