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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DialogueManager extends Actor; function bool TriggerDialogueEvent( class<SequenceEvent> InEventClass, Actor InInstigator, Actor InOriginator ); defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite TickGroup=TG_DuringAsyncWork CollisionType=COLLIDE_CustomDefault Name="Default__DialogueManager" ObjectArchetype=Actor'Engine.Default__Actor' } |
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