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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DirectionalLightComponent extends LightComponent native collapsecategories hidecategories(Object) editinlinenew; /** * Trace distance for static lighting. Objects further than TraceDistance away from an object won't be taken into * account for static shadowing applied to said object. This is used to work around floating point consistency * issues in the collision code with regard to very long traces. The old default was WORLD_MAX. */ var(AdvancedLighting) float TraceDistance; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { TraceDistance=100000.000000 bCastCompositeShadow=True Name="Default__DirectionalLightComponent" ObjectArchetype=LightComponent'Engine.Default__LightComponent' } |
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