Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.DirectionalLightComponent

Extends
LightComponent
Modifiers
native collapsecategories hidecategories ( Object ) editinlinenew

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.DirectionalLightComponent

Variables Summary
AdvancedLighting
floatTraceDistance
Inherited Variables from Engine.LightComponent
bCanAffectDynamicPrimitivesOutsideDynamicChannel, bCastCompositeShadow, bEnabled, bForceDynamicLight, bHasLightEverBeenBuiltIntoLightMap, bOnlyAffectSameAndSpecifiedLevels, Brightness, bUseVolumes, CastDynamicShadows, CastShadows, CastStaticShadows, ExclusionConvexVolumes, ExclusionVolumes, Function, InclusionConvexVolumes, InclusionVolumes, LightAffectsClassification, LightColor, LightEnvironment, LightGuid, LightingChannels, LightListIndex, LightmapGuid, LightShadowMode, LightToWorld, MaxShadowResolution, MinShadowResolution, ModShadowColor, ModShadowFadeoutExponent, ModShadowFadeoutTime, OtherLevelsToAffect, RequireDynamicShadows, SceneInfo, ShadowFilterQuality, ShadowProjectionTechnique, UseDirectLightMap, WorldToLight
Inherited Variables from Engine.ActorComponent
bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup

Enumerations Summary
Inherited Enumerations from Engine.LightComponent
ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique

Structures Summary
Inherited Structures from Engine.LightComponent
LightingChannelContainer

Functions Summary
Inherited Functions from Engine.LightComponent
GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness
Inherited Functions from Engine.ActorComponent
ForceUpdate, SetComponentRBFixed, SetTickGroup


Variables Detail

AdvancedLighting

TraceDistance Source code

var(AdvancedLighting) float TraceDistance;
Trace distance for static lighting. Objects further than TraceDistance away from an object won't be taken into account for static shadowing applied to said object. This is used to work around floating point consistency issues in the collision code with regard to very long traces. The old default was WORLD_MAX.


Defaultproperties

defaultproperties
{
   TraceDistance=100000.000000
   bCastCompositeShadow=True
   Name="Default__DirectionalLightComponent"
   ObjectArchetype=LightComponent'Engine.Default__LightComponent'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:36.199 - Created with UnCodeX