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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.DirectionalLightComponent
Variables Summary | |
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AdvancedLighting | |
float | TraceDistance |
Inherited Variables from Engine.ActorComponent |
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bAttached, bNeedsReattach, bNeedsUpdateTransform, bTickInEditor, Owner, Scene, TickGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.LightComponent |
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ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
Structures Summary |
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Inherited Structures from Engine.LightComponent |
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LightingChannelContainer |
Functions Summary |
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Inherited Functions from Engine.LightComponent |
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GetDirection, GetOrigin, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetEnabled, SetLightProperties, UpdateColorAndBrightness |
Inherited Functions from Engine.ActorComponent |
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ForceUpdate, SetComponentRBFixed, SetTickGroup |
Variables Detail |
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Trace distance for static lighting. Objects further than TraceDistance away from an object won't be taken into account for static shadowing applied to said object. This is used to work around floating point consistency issues in the collision code with regard to very long traces. The old default was WORLD_MAX.
Defaultproperties |
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defaultproperties { TraceDistance=100000.000000 bCastCompositeShadow=True Name="Default__DirectionalLightComponent" ObjectArchetype=LightComponent'Engine.Default__LightComponent' } |
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